**************WARNING SPOILERS FOR
ME3**************
I would like to preface this by saying that I am
not a clever man; I thought I had installed the Extended Cut and played through
the ending again, only to discover that nothing was different. It gave me the
opportunity to reassess my thoughts on the original ending, with a couple of
months contemplation between playthroughs, and compare it to the new
conclusion. On my second play-through of the ending I didn't find it as
unsatisfying as the first time, though still far from great, maybe because I
already knew what was coming and tempered my expectations, or maybe because,
though I tried not to be, my originals thoughts were marred by other people's
opinions. The original ending lacked the promised scope, didn't fully realise
all your choices and was quite frankly nonsensical. The Extended Cut plugs the
most obvious plot holes, though don't look too deep as there are still many to
be found; rearranges the end of game video sequence for each choice, though
some are still repeated; and adds in some more video clips of the repercussions
of your choice. Your actions throughout the game still don't feel as though
they have a direct enough result; you spend the game collecting a massive army,
but you don't really witness your personalised army in the final battle, and it
prevents the game from feeling individual to you.
The final chapter in London is the same up to the point where you make one last push to the Citadel. |
Completely changing the ending, or incorporating
indoctrination theory, would have set a dangerous precedent. Whilst it is
important to send a clear message to developers that we will not accept paid
DLC for a complete ending, as BioWare seemed to have planned, we cannot get
every ending with disagree with changed and should allow developers their
artistic integrity. Despite the outcry of fans to change the ending it seems to
me that if anyone compromised BioWare's artistic integrity it was EA.
Publishers, like EA, are increasingly pushing to squeeze as much money as
possible from each customer, rather than creating a quality experience to
attract as many customers as possible to their games. As long as they are
asking what can be removed from a complete game instead of asking what they can
add they are failing to serve their customers. Since KOTOR BioWare games have
been a day one purchase for me, but between this fiasco and DA2 I have decided
to rethink this policy. If you had asked me just a couple of months ago who my
favourite developers are I would have said without a moments hesitation
Blizzard, BioWare and Naughty Dog, now I am not so sure.
It seems the characters were as emotionally vested in me as I was in them. |
So does the Extended Cut go far enough in changing
what was wrong with the ending? I think under the circumstances, yes, but it
still makes me weary of BioWare and EA. The Extended Cut offers a superficial
bandage to the situation that should give closure to people who have been with
the series from the beginning and a satisfying ending to people new to the
series. The story is further fleshed out and better justifications and
explanations are given, but it still won’t be winning any awards any time soon,
and could have been so much better. Some of the theories that people came up
with go to show how creative and invested a lot of the audience is, and whilst
BioWare could not have incorporated them as it would have no longer been their
story, how ready for a more complex, mature and engaging story people are. To
me the emotion in the game was just as important as the story, and I think that
is something the Extended Cut does get right. For me the best two parts of the
final fight are not action set pieces but, firstly, when you talk to your past
and present crew members, putting on a brave face as you know this is probably
goodbye, and your final farewell to Anderson, the melancholy of his death
combined with the perceived view of your imminent victory with one small task
left to do.
So in conclusion I think that the Extended Cut offers a relatively good
solution to a bad situation, the ending now supplied might not be great but
should at least offer closure. Changing the ending too much could have set a
dangerous precedent whereby gamers have too much say in the development of a
game, but not complaining and allowing corporate greed to take from the
integrity of a game would have been just as dangerous. This about the best outcome we could have asked for.