Thursday, 3 November 2011

Review: Uncharted 3

According to Uncharted 3 Sir Francis Drake's moto was 'greatness from small beginnings' and whilst Drake's Fortune was anything but small it pales in comparison to how great the Uncharted franchise has become. Whilst the moto and most of the history in Uncharted 3 might be fiction it serves it's purpose to create an interesting story that drives Drake's globe trotting adventure. Along the way Drake meets up with some new characters as well as some old friends, but in this chapter of Drake's life Sully is your main companion. Among the new characters is Charlie Cutter a British thug who adds a nice bit of variety to the American lead cast. The main antagonists, Katherine Marlow and Talbot, are also both British and add some class to Uncharted 3 though I think they could have been used more. All of Drake's adventures are pretty similar; following in the steps of Sir Francis Drake to find a lost city of immeasurable wealth but discovering something that should remain hidden and preventing it from ever being found; it's a shame there isn't any more innovation in this game.
As a Brit I wasn't sure who to root for.

The start of the game sees you making a business deal, in a shady British pub, that promptly goes bad and introduces you to the new and improved hand to hand combat in the game. You can now engage in context sensitive attacks like throwing people out of windows, smashing their faces against tables or whacking them with something from the environments. In chapter 2 you play through Drake's memories of how he met Sully and entered the life of treasure hunting, playing as young Drake is different as he is scrappier and doesn't engage in fighting, and also ties in well with the rest of the story. Drake is driven by more that money in this game and half way through the game the motivations only increase, however I still think Naughty Dog needs to come up with a new type of story structure as this one is getting old and surely they are running out of lost cities? Overall I found the opening to Uncharted 3 brilliant but found that bits of the middle dragged and the ending was not as epic as I thought it was going to be. It may just because the hype for the game was so massive but I feel that the Uncharted 3 campaign is only on par with the second game's and not above it, though as the second is among my favourite games ever this is not a bad thing. Towards the end of the game I found that the battles were too long and too hard and this made the ending a bit anticlimactic as it was easier than the two or three chapters that preceded it but this is a minor concern.
Even a British thug adds some class to the motley crew with his knowledge of Shakespeare.

It's the little touches and constant attention to detail that makes Uncharted 3 more than just a good game. As Drake walks past a wall he will run his hand along it, whilst running through a flaming château he will shy away from the fire and if he is suspicious or in stealth he will keep checking over his shoulder. Throughout the game there are moments where you have to just stop and take in the vistas or look at the effects at work. Sun shines through the canopies of trees in beams that cut across objects and sand blows across the desert getting stuck in Drake's hair; some of the effects are simply stunning. I don't think it's as technically amazing as Uncharted 2 was for it's time but for a console game it's definitely in the top tier. The level design is really well done and it's nearly always obvious where you are going, even as you race across the rooftops of a Yemeni city or navigate a cluttered ship graveyard. The puzzles are all relatively easy to do and if you get stuck the game is pretty quick to offer hints to keep your progress going.
Here you can see sunlight streaming through the rafters as well as the beautiful fire effects.

Throughout the game you either have a companion with you to banter with or else you have Drake muttering to himself as he forces himself forwards in his quest. As ever the voice work is stellar with all the same actors returning to reprise their roles or even as different people. Trawling through imdb last night I noticed that the person that voices Cutter in this game did Lazarovic in the last and the person that plays Talbot in this game was Tenzin; though both of these performances are so different it doesn't matter at all that they have reused the actors. Naughty Dog says it has blockbuster production values and it's not wrong as the voice acting, motion capture and writing all help to create a cinematic experience that won't be easily forgotten. The facial capture may not be as advanced as L.A. Noire's but it's still streets ahead of most of the competitions. Throughout the game there are a number of moments that really get the adrenalin pumping as it really feels like time is of the essence in some of the perfectly scripted set pieces.
Some of the set pieces are ridiculous but still amazingly fun.

The single player campaign is what will draw people to Uncharted 3 but the multiplayer is what will keep people interested. Multiplayer was introduced in Uncharted 2 and was a good solid first attempt; Uncharted 3 improves on that further and is well worth checking out. There are now six competitive modes to try out. One the new modes is three team deathmatch which pitches three sets of two against each other and is great to play whilst talking tactics with a friend over VoIP. There is also three co operative modes which include a horde-like arena mode. The co-op adventure allows you and two others to play through edited sections of the single player campaign, competing to gain the most points. There are lots of different guns to unlock which all have different stats and each one has a number of mods that can be used to upgrade them further. You also choose two boosters, each from a list of fifteen, that are like perks that help you to play like you want to play. Whilst playing you gain medals by killing people or doing challenges; get enough medals and you gain a kickback that allows you to do stuff like spawn an awesome weapon or turn into a swarm of spiders. With appearance customisation as well there are a lot of settings that allow you to vary how the multiplayer looks and feels and should keep it interesting for a long time. One thing I don't like is the melee animation as it looks stupid, is short range and requires two to kill a person. Also I think that the ledge grab kill is too powerful and too easy to do, but these are minor gripes. I haven't played them all yet but so far the level design looks well done with some cool effects like a sandstorm in one level and a moving vehicle chase in another.
At the end of the game what they achieve with just vast sand dunes is amazing.

In conclusion I don't think that Uncharted 3 deserves all the hype it has been getting from some media websites saying it's the perfect game but it does come damn close. I would say that the campaign is only on par with the second game's but as the multiplayer is much improved it is overall a better game so I am going to give Uncharted 3:
9.5/10

Tuesday, 1 November 2011

Review: Battlefield 3

Battlefield 3 is a mixed affair; on the one hand you have the highly polished and extensive multiplayer portion of the game and on the other you have the unoriginal and uninteresting single player offering. Graphically BF3 on the PC is one of the most consistently beautiful games that I have ever seen, every time you look somewhere new there is something else to marvel at, whether it's the particle effects, the character models or just the general environments. The lighting effects, whilst impressive, are a bit over the top, if someone shines a flash light or a laser at you you are completely blinded. Just walking around you can't look at certain angles because the sun causes so many light spots to appear on the screen making it hard to see anything. To start up BF3 you have to go to a webpage, called Battlelog, and choose either Multiplayer, Co-op or Campaign. I don't see why Battlelog is necessary though it's really easy to use and does allow a lot of statistics to be easily tracked.
Battlelog doesn't seem like it should be a good idea but it works really well.

Multiplayer is probably the biggest draw of this game and you wont be disappointed. The levels are huge, varied and progressive; so you may not see a whole level in one game. In rush mode games you unlock more areas as targets are achieved so you can go from assaulting a compound to having to parachute onto an objective, the change of pace helps to keep it interesting. Also being able to fight on foot, in a tank or in the air means that if you get bored of walking everywhere you can jump into a helicopter or a jet and just fly around. I have major problems in the air but a lot of people seem to be able to use jets and helicopters efficiently; maybe I'm just doing it wrong.
The graphics are beautiful and this isn't even on ultra.

There are four classes to choose from; assault, engineer, support and recon and each of these can be customised with a selection of weapon and items to create a class that can fulfil whatever role required. Vehicles can also be upgraded with items to make them more effective in combat, for instance the jet can gain air to ground weapons or flares to get away from homing missiles. The diversity in load outs, maps and objectives is brilliant and will hopefully keep a lot of people interested enough to keep playing BF3 over the next couple of months. The sound is terrific throughout but I think it shines most in the multiplayer. Its something amazing when you can hear the sound of helicopters overhead, the sirens of objects and every single bullet that flies over your head. It really feels like they spent a long time getting every sound right and it is so worth it when you hear it in all it's glorious detail.
In multiplayer environments are destructible.

Going from the multiplayer to the single player was a huge disappointment; I was expecting the same sort of depth and customisation as the multiplayer had but all I found was a short and shallow experience. The story revolves around the conflicts in the Middle East as well as Americas constant distrust of the Russians, so it's all been excessively done before and offers nothing new. The story structure is very similar to what happened in Call of Duty: Black Ops where the protagonist is being interrogated about what's happening and is the only person that can avert a catastrophe. At a couple of points in the game it will try to play on your emotions but it fails miserably at this as you wont care about any of the characters.
The single player is full of gorgeous environments.

Like in all CoD games you play as multiple characters throughout the course of the campaign however in this game it often feels as though the other characters where just shoehorned in without good reason, just to show off. For instance the jet mission was graphically impressive and really showed how beautiful the game is but as you didn't get to fly the jet it was pretty dull as most the time you aren't doing anything. It's probably lucky I don't have to fly to progress in the game as I am hopeless at piloting anything. Throughout the game missions are split up by cut-scenes where the main character is fully voiced yet in each mission he is totally silent as he is told to fulfil every role at the forefront of every battle. The campaign is littered with quick time events which were obviously put in for console users but I found that they just distracted from the game and didn't add anything to it.
The lighting whilst a wonderful effect can be a bit over the top.

Overall Battlefield 3 is well worth the asking price with it's stellar multiplayer however don't expect much from the singleplayer; on normal it took me roughly five hours to complete the game and it would be easy to do it in less time than that as I died quite a lot. It's a shame the single player was so cliched and short but the multiplayer more than makes up for this so I'm going to give Battlefield 3:
8.5/10