I don't like
cowboys; I don't see why people would be attracted to a period of time where
dirty, sweaty, gruff men were glorified for being criminals. I may not
understand the time; I just thought that I'd say that because, despite this, I warmed
to the game in a way I didn't think I would. Gunslinger is a third person shooter, set in the wild west, with a very an arcade feel - as enemies come quick and die fast. Most levels consist of you fighting through waves of enemies and end in either a boss fight or a duel. Skilled shooting results in XP that lets you level up and fills up a bullet time meter that let you slow everything down. The game features a comprehensive,
if somewhat short, story mode, as well as an arcade and a duel mode.
Gunslinger is an
arcade style shooter where the player takes on the role of a bounty hunter, Silas
Greaves, as he recounts the story of his past dealings with many of history's
most infamous cowboys, and their bands of outlaws, to a few patrons in a saloon.
The majority of the story is told whilst you are playing the game through conversations
the characters in the saloon are having, though there are also some multiple
picture cut-scenes that, whilst artistic, I found to be lacking. Over the
course of the game you discover how Greave’s life intersects those of such
figures as Billy the Kid, Butch Cassidy and the Sundance Kid.
Gunslinger runs
with the idea of an unreliable narrator and executes it brilliantly, as Greaves
tells his tale he embellishes it along the way – rewriting the environment and
events as you play through, changing how things happened as he remembers things
differently, or corrects a discrepancy that someone else points out. The level
that most successfully showcases this is about half way through the game; you
play through two different versions of a bank heist, told by someone who was
there and someone who read about the heist, before Greaves tells them how it
actually happened. The unreliable narrator motif and arcade shooter mechanics
are a perfect combination as it finally makes sense for one man to guns down
hundreds.
The game
mechanics are fun, but without the narration the game wouldn't be nearly as
enjoyable, as the game often gets quite repetitive - especially if you don't
change what weapons you use. There are three different tech trees that let you
focus on either duel wielding, close-quarters combat or long range combat, however
I found this tied me down, rather than giving me more choice. The boss fights are dull, as they either
consist of you filling a guy with bullets, or running between cover and blowing
someone up with dynamite. I found that the final twist was way too predictable,
from less than a third of the way through the game I knew how it would end -
though the story doesn't have to be that interesting, as the way it is told is.
Overall I was
impressed by the whole presentation of the game, the graphics and voice acting
were done to a much higher level than I was expecting from a budget game. Gunslinger mixes familiarity and innovation in an interesting way, though struggles with repetitive combat and tired mechanics. The story mode only took me
about 4 hours to complete and, whilst this is relatively short for a game, I was satisfied with where it ended.
7/10
7/10
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