The original portal was a surprise hit released in 2007 to
great critical acclaim; it benefitted from great gameplay mechanics, smart
writing and its concise length. With Portal 2 Valve has succeeded in creating
an experience greater than the original by including a cooperative mode,
creating a greater cast of quirky characters and introducing new mind bending
puzzles. In addition to the portals there are new mechanics to keep the puzzles
interesting and the amount of ways these can all be used together offer a
unique and interesting mix of puzzles throughout. Portal 2 requires players to use two connected
portals to solve a number of progressively harder puzzles.
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The Aperture science complex looks beautiful in it's ruination. |
The
The player reprises the role of Chell from the first game
after an undefined number of years; at the beginning of the game the Aperture
science centre is rebuilding itself around you as you prepare to once again confront
GLaDOS the insane AI. This time you are not alone, throughout the game you are
accompanied by a myriad of colourful characters; from Wheatley the lovably
moronic robot to Cave Johnson the egotistical ex-CEO of Aperture. Wheatley,
voiced by Stephen Merchant, is one of the funniest characters to ever appear in
a videogame, every word he says drips with wit. You will want to hear what
every character has to say even if it means playing through the campaign
slowly. The single player campaign is roughly six hours long. About half way
through the game you will be able to predict how it all ends, however the
pacing and writing are so spot on that it won’t matter and you will want to see
how everything pans out.
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New mechanics add variety to the puzzles in the game. |
The cooperative mode extends the game by another six hours
or so and is definitely best played with a friend. Solutions involving four
portals increase the complexity and require a different mindset to defeat,
however two brains do help to overcome the increased challenge. Whilst GLaDOS
still accompanies you it’s a shame some of the other characters don’t make
cameos, though for full enjoyment talking to your partner is strongly
advised.
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Valve manages to give the non speaking characters in the game plenty of personality. |
It’s not all perfect though, throughout the game there are a
lot of load times that can be very disruptive; especially during extended action
sequences. Whilst the visual style is striking, with its use of colour and
light juxtaposing both dank and clinical environments, Valve’s Source engine
definitely shows it’s age with disappointing visuals. In the larger
environments it is easy to lose sight of where you are going and it may take a
while for you to work out what to do which breaks up the flow of the game.
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The game's style is very attractive but when you are up close you can see how drab some of the textures are. |
Overall Portal 2 overcomes any problems it has to be one of
the greatest games of the year so far. The characters will keep you invested
throughout the game, solving puzzles is extremely satisfying and the ability to
play with a friend was a great inclusion. The recently released DLC for the
game increases the length of the co op part of the game further and is just as
well produced as the rest of the game; it’s a wonderful addition and for free.
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